Barbarian Subclass: Path of the Gourmet

I felt like there wasn’t enough cooking in D&D.

So I homebrewed this up:

Path of The Gourmet

A wild hunter and cook capable of filleting the best dragon sashimi you’ve ever tasted, Barbarians who follow the Path of the Gourmet are not your typical hulking brutes. Gourmet’s love to be on the front lines so they can find the freshest meat, the rarest vegetables, and the best spring water. They are capable of preparing meals fit for royalty and their meals don’t just taste good. When a Gourmet Barbarian cooks a meal for his companions their strength is bolstered, their spirits lifted, and their bodies refreshed.

Some barbarians hail from culinary cultures. Many of these barbarians end up finding places of prominence within towns or cities. Barbarians that follow the Path of the Gourmet sublimate their rage in the pursuits of perfect meals. Wild hunters and cooks capable of filleting the best dragon sashimi you’ve ever tasted, Barbarians who follow the Path of the Gourmet are not your typical hulking brutes. Gourmet’s love to be on the front lines so they can find the freshest meat, the rarest vegetables, and the best spring water. They are capable of preparing meals fit for royalty and their meals don’t just taste good. When a Gourmet Barbarian cooks a meal for his companions their strength is bolstered, their spirits lifted, and their bodies refreshed.

They choose a favored utensil as their forte’, The Fork, The Spoon, or The Knife, and they hone their craft around dishes and battle techniques that aid their companions and surprise their enemies.

Cook

Yours is a path that seeks the ultimate dish, the finest fresh ingredients from the wild, and sharing your delicious meals with others who can appreciate your rare talents. At 3rd level when you adopt this path, you gain the ability to cast the create bonfire and control flames spells. Intelligence is your spell-casting ability for these spells. When you choose this path you also gain proficiency with Cook’s Utensils.

Forte’

At 3rd level, when you adopt this path, you choose a forte’, represented by a favored cooking utensil, and gain its feature. To gain the features of a forte’ you must have a regular size version of the utensil on your person as well as a weapon that mimics the utensil. A Spoon is any bludgeoning weapon. A Fork is any piercing weapon. A Knife is any slashing weapon. Typically these Forte’ Weapons are modified by a gourmet to more closely resemble the utensil they represent.

Spoon.

While raging, attacks with bludgeoning weapons against you have Disadvantage. You can use your Cook’s Utensil’s to make a Soup (with the right ingredients) to grant temporary hit points to a number of creatures equal to your Barbarian Level +1. To make this soup you need 1 hour. Make a Cook’s Utensils Intelligence check. You set the DC for the check. The number of temporary hit points gained is equal to half the DC rounded down. The temporary hit points remain for 1 hour. If you fail the check the food is passable but grants no temporary hit points. You may use this feature the same number of times you may rage. The soup is portable, provided you have containers to keep it in, but spoils after 24 hours.

Fork. 

While raging, attacks with piercing weapons against you have Disadvantage. You can use your Cook’s Utensil’s to make a Salad (with the right ingredients) to grant resistance to a type of damage to a number of creatures equal to your Barbarian Level +1. To make this salad you need 1 hour. Make a Cook’s Utensils Intelligence check. You choose the DC for the check. The salad can grant resistance based on the DC of the check. DC 10: Poison, Psychic, or Force. DC 15: Thunder, Acid, or Radiant. DC 20: Lightning, Cold, or Fire. The salad grants resistance of the chosen damage type for 1 hour. If you fail the check the food is passable but grants no resistance. You may use this feature the same number of times you may rage. The salad is portable, provided you have containers to keep it in, but spoils after 24 hours.

Knife. 

While raging, attacks with slashing weapons against you have Disadvantage. You can use your Cook’s Utensil’s to make a Roast (with the right ingredients) to increase the Armor Class of a number of creatures equal to your Barbarian Level +1. To make this roast you need 1 hour. Make a Cook’s Utensils Intelligence check. You choose the DC for the check. The roast can grant a bonus based on the DC of the check. DC 15: +1 AC. DC 20: +2 AC. This bonus to AC lasts for 1 hour. If you fail the check the food is passable but grants no bonus. You may use this feature the same number of times you may rage. The roast is portable, provided you have containers to keep it in, but spoils after 24 hours.

Second Forte’

At 6th Level you choose a Second Forte’. This can be the same Forte’ you chose at 3rd Level or a different one. If you choose the same Forte’ you gain a +2 bonus to any checks you make for making that Forte’s Meals. If you choose a different Forte’, you can only choose one damage type to have Disadvantage on attacks against you while raging.

Food Poisoning

At 10th Level you learn the contagion spell. Intelligence is your spell-casting ability for this spell. When casting this spell you must use a piece of rotten food as an additional material component. You may cast this spell on the food prior to combat. You must either get a target creature to eat the food or otherwise have the food touch the target creature in order for the spell to take effect. You can cast this spell once per day.

Third Forte’

At 14th Level you choose a Third Forte’. This can be the same Forte’ you chose previously or a different one. If you choose the same Forte’ you gain a +2 bonus to any checks you make for making that Forte’s Meal. If you choose a different Forte’, you can only choose one damage type to have Disadvantage on attacks against you while raging.

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